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We have caught 43 shameful hackers.

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: Epic gems and profession changes in Patch 3.2
With all the things I'm waiting to hear about in patch 3.2, completely unforeseen news takes me by surprise. Bornakk just revealed that epic gems are coming in that patch, as well as some changes to other professions.

Jewelcrafters will be able to buy epic gem cut patterns with their Dalaran Jewelcrafter's Tokens. Raw epic gems will be available from prospecting Titanium Ore and alchemy transmutations, and will also be buyable with both honor and Emblems of Heroism.

(Taken from WoW Insider)


Posted by myro on Wed Jun 17, 2009 8:30 am ( Reads: 100 )
(Read More... | 2331 bytes more | comments? | Score: 0)

: Retaliation battlegroup down again
For the second Tuesday in a row around the same time (9:00-9:30 pm EST-ish), the US Retaliation battlegroup has crashed. Blizzard has confirmed that it's performing urgent maintenance on the hardware of the affected realms, and they'll provide an update at 11:00 PM EST/8:00 PM PST. Hmmm. Makes you wonder if whatever caused last week's crash was accidentally rolled back during server maintenance earlier today.

The following are the affected realms:

Area 52, Auchindoun, Azuremyst, Blade's Edge, Blood Furnace, Coilfang, Dawnbringer, Exodar, Fizzcrank, Galakrond, Ghostlands, Grizzly Hills, Shattered Halls, Terokkar, The Scryers, The Underbog, Velen, and Zangarmarsh.

My guild's on Retaliation and has consequently found itself without something to raid for the second Tuesday running. Last week their solution was to take off to Mug'thol and do a level 1 Hogger raid, complete with designated tanks and healers, damage meters, and -- to top things off -- a bonafide ninja looter of the Malachite drop. Our server might be down, but our hallowed traditions remain.

(Taken from WoW Insider)


Posted by myro on Wed Jun 17, 2009 8:28 am ( Reads: 124 )
(Read More... | 2240 bytes more | comments? | Score: 0)

Nuke-Evolution : Blizzard discusses the state of PvP
Nuke-Evolution One thread over at the forums sparked quite a discussion when it asked what the problem was with World of Warcraft PvP. It's a pretty good question and definitely not something with a simple answer, but Ghostcrawler took up the task and addressed several issues in his usual forthcoming fashion. In a nutshell, Blizzard views the following issues as the primary problems of PvP:

* Too much emphasis on Arenas and not enough on Battlegrounds.
* Too much emphasis on 2s and not enough on 3s and 5s.
* Not enough class / spec representation in Arena. Warlock, hunter and shaman numbers in particular are too low, but they're not the only ones.
* Too fast-paced.

(Taken from WoW Insider)


Posted by myro on Wed Jun 17, 2009 8:27 am ( Reads: 156 )
(Read More... Nuke-Evolution | 4717 bytes more | 3 comments | Score: 0)

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